Hi. I haven't done one of these in a while, and a lot of stuff has happened around here that I haven't written about so I figured it was well past time to revisit Nerdsday.
For those of you new to the Hive, an introduction might be in order. I'm a nerd. Always have been, though I spent a good portion of my life actively suppressing it (poorly, I might add). I love so many things in the Nerdiverse that I wouldn't even know where to begin.
This probably explains a bit of it.
I love superheroes and sci-fi and fiction and The Walking Dead and Game of Thrones and table games and Doctor Who and Sherlock and lots and lots of other things.
Anyhow, Thursday is the day where I (occasionally) tell you about something I love in the Nerdiverse.
I have a lot of new material to write about because we acquired a lot of new games in the past few months, including my husband's current obsession, Pathfinder, Rise of the Runelords, which is a card game version of Pathfinder. I will write about that one for next time though, unless Cards Against Humanity wins the battle in my head for priority.
I did get my own set of dice for Pathfinder though, so maybe....
Anyhow, this week, I wanted to write about the game we have played the most as a family since we bought it - DC Comics Deck-Building Game.
Though I adore all things Ironman and Loki, my loyalty will probably always lie with DC over Marvel. I can't say why, really, that is just the way it is. There is a Marvel version of the game as well, which I am sure will somehow magically find a way into our cabinets eventually.
In this game, each player chooses a hero to play as. Each hero in the deck has a different ability, which comes in handy throughout the game as long as one thing happens: you remember who you are and what your ability is. Easier said than done, especially if you change heroes each time.
I always play as Wonder Woman. I know this comes as a shock to you.
After choosing heroes, each player is dealt 10 cards to begin the game with. Starter cards are either worth 1 point or 0, and you use those points to acquire new cards throughout the game, adding them to your deck. You play five cards each round, unless the cards you have allow for more.
To acquire new cards, take the cards in your hand and add up the purchase points. Many cards (and some heroes) alter this number, so be sure to stay on top of it. Location cards often allow for an extra card to be drawn. Use those points to acquire cards in the line-up.
In addition to the main deck line-up to pull from, there are also Kick cards - which give you two additional points every time they show up in your hand and Supervillians - which each have their own set of powers.
The game ends when the stack of Supervillains has been defeated or when the entire main deck is exhausted.
Depending on who your hero is, as you play through the rounds, you may focus on acquiring heros, powers, equipment or villains. Wonder Woman seeks villains, as they increase her hand size every time one is acquired.
The winner of the game is the player who tallies up the most star points at the end of the game, which are different than both the cost of the card or the playing value, minus the number of weaknesses they pick up along the way. (Unless you have Bizarro. Bizarro is pretty kick ass.) It's a little tricky the first few rounds keeping all the values straight, but you will get the hang of it and learn the strategy of your hero quickly.
The game is labeled for ages 15 and up, but my three older children can play it without any problems. Our 8 year old has won the game more than once.
It takes approximately one hour to set up and play the game start to finish, though it might take a bit longer the first time until everyone feels comfortable with the rules.
If you dress as your hero, the game is infinitely more entertaining.
Just a suggestion.
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